How to transfer the skills students use in computer games to education
I am interested in how to create resources that encourage students to use the same quality of thinking and effort in their schoolwork as they do in their computer game play.
We have attempted to bring some of these elements into materials we have designed or are currently designing. I would be happy to present these and get feedback.
I would like to hear from others about their successes and failures in transferring computer game and online behaviour into academic work.